Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. WTF. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. [empire you want to. or status quo 2 years after the opponent reached 100% war exhaustion. Both planets are heavily defended but I manage to take. . I usually want the wars to end sooner rather. The problem was I couldn't make status quo. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Wasn't a total war, just subjugate. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. • 3 yr. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. After that, I jump to their capital planets to cut off their production. You were NOT the war leader. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering. If neither AI asks the other for peace, it can continue indefinitely. When a nation in Stellaris goes to war, the players are asked to manage the fleets and the armies and that's it. . I would rather say the opposite. due ti my war exhaustion being at 100 and the enemy at 14. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. ago. Everything is glorious. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. 1% reduction. 3. The war exhaustion system in stellaris is quite different. War Exhaustion is just a clock. Ships 'destroyed' this way cause 5x war exhaustion. If I reach high war exhaustion with a federation for example, but I only destroyed maybe 2 out of 5 members and the rest are untouched, they can force my surrender. Maybe 2-3. . Any time a ship is lost. Yes, they have enough fleets somewhere. Before stage five, they actually don't even get a total war CB. Also, there's a timer, not immediately after reaching 100%. 113. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. You can never 'force' a surrender. if you hover over it it will also tell you why. Occupation breeds resistance. War exhaustion is only how close your nation is close to calling it quits. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. (because war). With automatic Status Quo. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. It normally only ends than and not when only one hits it. The modifiers above are for when the AI 'voluntarily' accepts a. Even worse, I occupy many of his planets,. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Which seems a tad muchI feel your pain. War Exhaustion has no effect on stability. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. Once their war exhaustion reaches 100%, you can force a status quo peace. Eventually its +100 from exhaustion so still -50. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. As for you vs them there are 3 main factors. That is not a Status Quo Peace. So here's what might have actually happened: 1. The only way they’d get systems/planets from that is if they were occupying claimed systems. Feb 10, 2020. The more ships you have the less they contribute when dying. However I saw no way to change my war goals. So here's what might have actually happened: 1. Always occupy then status quo by driving enemy war exhaustion to 100. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. So I have a war going on against a faction and their ally. The war exhaustion in this game does not work well. In Stellaris it has no penalties at all. You can go to the war screen and demand some/all of your objectives at any time during the war. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. ago. There's a war exhaustion calculation weirdness. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. That's how we lost the Vietnam war, too. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. The way it's…I've noticed something in the game I'm in. #4. War exhaustion is just a bad status quo mechanic. The war exhaustion in this. The opponent always has the option of immediate surrender. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. One I was the aggressor and the current one the PC is the aggressor. War exhaustion for the small empire vs the AI Federation is at 89%. Split your fleets so you can wipe them out faster. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. The situation was almost the same in 1. War exhaustion in the absolute best case just. I destroy the star fortress and flip it to my side, then I start bombing the two planets. War needs a rework imo. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Jun 27, 2016 975 956. To be exact, they are forced to ACCEPT a status quo. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. We're making changes to the War Exhaustion following your feedback. You can win a war with 100% war exhaustion while your opponent is at 1%. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. That’s what happens in stellaris. War Exhaustion isn't a measure of who is winning. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. I destroy the star fortress and flip it to my side, then I start bombing the two planets. I am using the base game. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. ago. It even had revanchism when you lost territory. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. You can only be forced to accept a white peace, which would have resulted in gains for you. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. But thats a better place to be than where stellaris is. Remember to fully occupy every claimed system and. Also, if you have all your claims, just let your exhaustion timer max. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. ago. There are no other mechanisms tied to it. Also the fact that claims and capitol dont have very much weight in comparison. #1. . I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. . Jump to latest Follow Reply. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. War exhaustion for the small empire vs the AI Federation is at 89%. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. Feb 24, 2018. But still. But every war is different. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. I have only 5 systems and they didn't touch it for entire war. Ground combat takes place between the world owner's armies and the invader's armies. But if you are at 5% attrition or 80% does not make a difference. However even several years after reaching 100% exhaustion. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Your ally, not you, was the war leader and he forced peace when he got. Thats another problem Stellaris has had from day one, no seperate peace. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. No they aren't. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. The extra +100 only applies to status quo lol. Mainly. You can never 'force' a surrender. So I'm in a war with this one empire, and they won't surrender. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. pathetic across the bored with no fleets. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. I typically play on commodore difficulty and I don't mind the 3. As for you vs them there are 3 main factors. Remember to fully occupy every claimed system and planet before you do so. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. #3. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Note, this is for forcing them to surrender whether they want to or not. AI will never surrender to a total war war goal even if. This is then used to determine when one side will surrender and how much the winner can demand of them. . When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. War exhaustion has two effects: 1. Don't lose any system you own, battles or invasions. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. I've been in two wars with the same enemy empire. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. I've been in two wars with the same enemy empire. " They will be forced to auto-accept. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. ago. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Not really. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. . The "war exhaustion timer" is for status quo, not for complete victory. EU4 peace deals are so much better. This is the problem with the war exhaustion system: it makes no sense. • 2 yr. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Both planets are heavily defended but I. Which I found strange that they didn't do the same thing for Stellaris because it only makes sense. 86 votes, 20 comments. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. I've noticed something in the game I'm in. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. If you got just a few claims, knock out a fleet and occupy the claims you will settle for peace within just a few months. Maybe just crack their home planet to fully demoralize the survivors. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. You've missed one planet (-100) and two systems (-40. I'm on good terms with them and they're huge. . The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. Any time a ground unit is lost. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. #2. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. Question. If I was to surrender I would be totally integrated beacuse of their. You need to deal with the other empire now. Look under the war goal and it should say their current acceptance of it and why. What he did was a very good tactical decision. However it won't let me. Same issue. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. But when they cap my war exhaustion I can be forced into surrender. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. " I feel like this is a solid change. That is not a Status Quo Peace. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. They don't have ships or fleets anymore. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. Everstill Colonel. r/Stellaris. Also, they are machine intelligence, which lowers their war exhaustion I think. I decimate my enemies' fleets completely. For occupation it is more important to occupy their planets, than the systems/starbases. Surrender would only make the one who press it actually surrender. The war has been going on for about 2 years now, but our enemies reached 100% exhaustion quite awhile ago, and are not surrendering. 100% war exhaustion doesn't mean the state that's at it can make peace. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. I've occupied more than half of an enemy's systems including his capital - the only planet he had. Use a race with modifiers to war exhaustion. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. 2. I am a pacifistic player. However, I am the on gaining more war exhaustion despite not engaging at all. If the other side surrenders, all of their systems will be ceded. I then proceded to pass a vote and declare this FP empire a crisis. It usually says why they won't capitulate. I have the +100 War Exhaustion and +50 Relative Navy Strength. Forum listWar Exhaustion doesn't mean you have to surrender. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. A Status Quo Peace is you get to keep whatever claimed systems you hold. Stellaris is kind of simplified compared to other titles in war score. corsairmarks. I won every single battle (land or space). 0 Now 0. No-one else is at war with any of the federation members including the Ovarians. was still negative for SQ and even more so for wargoals. OgamiGoro Apr 13, 2020 @ 1:37pm. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. War exhaustion is constantly added, just the amount can be changed. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. the way war exhaustion is presented is currently misleading. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. 400K subscribers in the Stellaris community. You have to open the war view and choose "status quo. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. 11. g. If you have 100 fleet cap you get. The two are rarely entirely connected. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. They always have my war exhaustion up by 5-7% more than their own. Excess armies are initially placed in a reserve area behind the frontline and replace any. 3. The first method is one side in the conflict surrenders. War exhaustion is not a measure of success or 'winning'. War exhaustion has no reason to be in this game except to make wara unwinable. Passively over time while at war. #1. Reply Attrition/war exhaustion is a fuzzy timer on wars. 631. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. But since that red bar is counting War Exhaustion, I think you should triple check. 100% war exhaustion means you used up what your country considers to be an okay amount of resources for war. The original empire has no reason to surrender as they are hoping the other empire will save them. You just need to wait for everyone to get max war exhaustion. But when i do, i go full tilt. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There is actually something to be said for paying attention to the game giving you a red warning flag. However it won't let me. It can be useful for him, too. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. 3. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. g. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. There was no way to force AI to surrender. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. 100 occupation causes an automatic victory. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. I have the +100 War Exhaustion and +50 Relative Navy Strength. The implementation makes no sense. So losing a battleship hurts more than losing a corvette. It's far more devastating than catapults and cannons, but they're always there. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. Business, Economics, and Finance. Two of these options involve diplomacy, and the final way; concludes with the total annihilation of the loser. I've been in two wars with the same enemy empire. 1 Giltiriel • 5 yr. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. e. 181. With automatic Status Quo. I've noticed something in the game I'm in. HoI4 is explicitly a war game. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. You just need enough to enforce the demand on the war screen that you need to check. It has no bearing on actual victory, other than providing an 'out' so that the. Mix and match till you come up to 200 and they will accept. 11. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Tributary war goal. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. They always have my war exhaustion up by 5-7% more than their own. they are forced into status quo after 2 years at 100%. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. The first step is to have a functioning and efficient economy. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Base War exhaustion is 3x faster. Cannot surrender or status quo unless you reach 100% exhaustion. step 4 : when you take a system with a planet in it land your army units on the planet to take it. 100% war exhaustion doesn't make you surrender, it just forces status quo. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. War Exhaustion trigger percent: 40%. You get bonus influence from them surrendering if you choose the humiliate war goal. 3+ fleets. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. They have 2 planets left and I'm occupying both of them. You could give one or even both empires alloys. i joined a war as a third party and attacked them. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. No one can be forced to surrender without opposing war goals being occupied. Decleared war on an empire to make them my tributary. To be fair, bubbles is indeed precious, and I deserve death for letting them die. The difference is in occupations. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. Why am I not. Reply. It has no bearing on actual victory, other than providing an 'out' so that the.